Turbo Squad
Turbo Squad
Client
services
Hybrid Pipeline
Turbo Squad was produced under a very constrained pre-production timeline. We had a limited number of tries before having to make directional decisions. To resolve this issue, a new workflow was taken into production. The very initial concept was done through a 3D block-out. This way we can quickly visualize the shapes/proportions and directly integrate the model into the game for validation. Once we were able to agree on the broad direction, the team then quickly moved on to painting over details and shape refinement.
From Follows Experience
Technical constraints always take precedence in the design process. Since the development team had no plans to implement a vehicle physics engine, we were not able to concept out certain vehicle elements. The design team was tasked to come up with a logical solution for a 4 wheeled car that doesn't use a suspension system. The art team researched various solutions before settling on the final design shown below.