Halo Reach

Halo Reach

Zombot participated in the production phase of Halo Reach. We were tasked with the responsibility of defining various gameplay environments. Storytelling was a major component while concepting these environments as we wanted to convey a real sense of a living, breathing world on the planet Reach.

Client

Bungie

services

Visual Development, Concept Art, Environment Concepts

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Environment Concepts

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